debug neighbours (in the end they work, it bad UI in inspector)
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This commit is contained in:
Roberto Maurizzi 2025-07-06 22:29:12 +08:00
parent 495556500f
commit ec9df9433c
Signed by: robm
GPG key ID: F26E59AFAAADEA55

View file

@ -332,9 +332,10 @@ fn cache_wall_locations(
);
info!(
"new level tile dimensions are x: {} y {}",
"new level tile dimensions are x: {} y {}, neighbours: {:?}",
multi_level_walls.cache[level_iid].level_width,
multi_level_walls.cache[level_iid].level_height
multi_level_walls.cache[level_iid].level_height,
multi_level_walls.cache[level_iid].level_neighbours,
);
multi_level_walls.cache[level_iid].debug_collisions(&GridCoords::default());
}