debug neighbours (in the end they work, it bad UI in inspector)
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1 changed files with 3 additions and 2 deletions
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@ -332,9 +332,10 @@ fn cache_wall_locations(
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);
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);
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info!(
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info!(
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"new level tile dimensions are x: {} y {}",
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"new level tile dimensions are x: {} y {}, neighbours: {:?}",
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multi_level_walls.cache[level_iid].level_width,
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multi_level_walls.cache[level_iid].level_width,
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multi_level_walls.cache[level_iid].level_height
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multi_level_walls.cache[level_iid].level_height,
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multi_level_walls.cache[level_iid].level_neighbours,
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);
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);
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multi_level_walls.cache[level_iid].debug_collisions(&GridCoords::default());
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multi_level_walls.cache[level_iid].debug_collisions(&GridCoords::default());
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}
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}
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