increase player size, change layer, reduce spam again

This commit is contained in:
Roberto Maurizzi 2025-07-17 17:38:28 +08:00
parent f48ac15cb7
commit a7b66d25ce
Signed by: robm
GPG key ID: F26E59AFAAADEA55
2 changed files with 589 additions and 589 deletions

File diff suppressed because it is too large Load diff

View file

@ -104,13 +104,13 @@ fn translate_grid_coords_entities(
// TODO: what is this used for? Why it doesn't work for a moving Player? // TODO: what is this used for? Why it doesn't work for a moving Player?
for (mut transform, grid_coords) in grid_coords_entities.iter_mut() { for (mut transform, grid_coords) in grid_coords_entities.iter_mut() {
info!("Changed GridCoords: {grid_coords:?}"); info!("Changed GridCoords: {grid_coords:?}");
info!("Previous traslation: {:?}", transform.translation); debug!("Previous traslation: {:?}", transform.translation);
transform.translation = (bevy_ecs_ldtk::utils::grid_coords_to_translation( transform.translation = (bevy_ecs_ldtk::utils::grid_coords_to_translation(
*grid_coords, *grid_coords,
IVec2::splat(GRID_SIZE), IVec2::splat(GRID_SIZE),
)) ))
.extend(transform.translation.z); .extend(transform.translation.z);
info!("Updated traslation: {:?}", transform.translation); debug!("Updated traslation: {:?}", transform.translation);
} }
} }