From 046cc8dba8c597c8b1c3acf53aa8113f2e32c925 Mon Sep 17 00:00:00 2001 From: RobertoMaurizzi Date: Thu, 17 Jul 2025 16:52:48 +0800 Subject: [PATCH] better var name, reduce debug logging --- src/demo/movement.rs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/demo/movement.rs b/src/demo/movement.rs index 30e3c52..be076fb 100644 --- a/src/demo/movement.rs +++ b/src/demo/movement.rs @@ -78,7 +78,7 @@ fn apply_movement( // no velocity... for now? It'd be nice to have different speed depending on the tile type // let velocity = controller.max_speed * controller.intent; - for mut player_grid_coords in players.iter_mut() { + for mut player_abs_coords in players.iter_mut() { let movement_direction = if controller.intent.x == 1.0 { GridCoords::new(1, 0) } else if controller.intent.x == -1.0 { @@ -95,14 +95,14 @@ fn apply_movement( warn!("Unrecognized intent: {:?}", controller.intent); return; }; - info!("player old coords: {:?}", player_grid_coords); - let destination = *player_grid_coords + movement_direction; + info!("player old absolute coords: {:?}", player_abs_coords); + let destination = *player_abs_coords + movement_direction; info!("commanded movement player coords: {:?}", destination); - info!("Level selection: {:?}", level_selection_iid); + debug!("Level selection: {:?}", level_selection_iid); if !level_walls.in_wall(level_selection_iid, &destination) { - *player_grid_coords = destination; - info!("new player grid_coords: {:?}", player_grid_coords); - info!( + *player_abs_coords = destination; + info!("new player grid_coords: {:?}", player_abs_coords); + trace!( "new player screen_coords: {:?}", player_transform_query.single() ); @@ -110,7 +110,7 @@ fn apply_movement( } else { info!("SDENG!"); } - level_walls.debug_collisions(level_selection_iid, &player_grid_coords); + level_walls.debug_collisions(level_selection_iid, &player_abs_coords); } } }